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Arcade Hall 1980

IT'S 1980. THE ARCADE IS OPEN.

Walk the aisle, watch the attract screens flicker, pick a cabinet and play. Original arcade games under one glowing marquee — just the way you remember it.

STAGE 1

THE HALL

Remember pushing through the door on a Saturday afternoon with a pocket full of change? That room is back. A pink and cyan marquee hums over the doorway, the carpet glows, and every machine is waiting for a coin.

The aisle of the arcade hall running between two rows of cabinets
WALK THE FLOORYou move through the hall yourself — benches, vending machines, a prize counter and that carpet.
A bank of arcade cabinets with glowing screens
EVERY CABINET IS ALIVEEach machine runs its own attract loop while it waits for the next player.
The headline arcade machine standing on a lit plinth
STEP UP AND PLAYStand in front of a machine and it takes the whole screen. Step away and you are back on the carpet.

STAGE 2

SELECT GAME

Every game in the hall is an original, built from scratch in the spirit of the classics — pixel art, chip sound and all. Eight cabinets are on the floor today, and new machines keep arriving.

ON THE FLOOR NOW

  • NEON HORIZON

    Coast to Coast
    NOW PLAYING Neon Horizon: a pink convertible racing toward a sunset
    • RACING

    A sunset racer. Pick your car and chase the clock from checkpoint to checkpoint through nine landscapes. Every stage ends at a fork in the road — and the harder line always scores higher.

  • ALIEN BLASTER

    Eight Hostile Sectors
    NOW PLAYING Alien Blaster: a spaceman fighting aliens across platforms
    • PLATFORM SHOOTER
    • 1–2 PLAYERS

    Freeze the aliens in stasis blasts and finish them before they shake loose. Take too long and they turn savage. Take longer still and the Void Warden arrives. It cannot be killed.

  • BLOCK BREAKER

    Smash the Omega Core
    NOW PLAYING Block Breaker: a paddle and ball below a wall of neon bricks
    • BRICK BREAKER

    Six walls of neon blocks. Keep the ball alive, catch the power capsules as they fall, and chew through every last brick before your paddle runs out of lives.

  • BOMBERMAN

    Blast Circuit
    NOW PLAYING Bomberman Blast Circuit: a maze of crates seen from above
    • MAZE BOMBER

    A maze of crates and hunters. Lay bombs, blast open new routes, grow your blast radius and corner your pursuers — then get clear before your own flames catch you.

  • SIEGE RUN

    Banners of the Gatehouse
    NOW PLAYING Siege Run: a squire crossing lanes of knights and carts toward a castle
    • LANE HOPPER

    A squire, five banners and a castle gate. Dodge charging knights and rolling boulders, ride logs across the moat, and duck behind a shield cart when the arrows fly.

  • DIG IT

    The Underground Arcade
    NOW PLAYING Dig It: tunnels dug through layers of earth
    • TUNNEL DIGGER

    Six levels deep in the earth. Dig your own tunnels, pump up the cave creatures until they pop, and undermine boulders to drop them on whatever is chasing you.

  • CUE THUNDER

    Pool Hall Hustle
    NOW PLAYING Cue Thunder: a pool table seen from above with a racked set of balls
    • EIGHT-BALL POOL

    Eight-ball from straight above the baize, with real cloth physics. Choose exactly where the tip strikes the cue ball and put draw, follow and side to work against the house hustler.

  • RAD RIDGE

    BMX Freestyle Rally
    NOW PLAYING Rad Ridge: a BMX rider at the start line in front of a setting sun
    • BMX STUNT RACER

    A side-scrolling BMX run over hills, ramps, water gaps and wrecked cars. Throw back flips and front flips for points and extra seconds, and reach each checkpoint before the clock runs out.

COMING SOON TO THE FLOOR

  • MUD TITANS

    Monster Truck Circuit
    COMING SOON Mud Titans: monster trucks on a single-screen dirt track
    • OFF-ROAD RACING

    The whole track on one screen and four trucks fighting over it. Stomp the hydraulics to hop rock gardens and swamp, then spend the prize money in the pit shop.

  • BOGSTORM CIRCUIT

    Monster Truck Rally
    COMING SOON Bogstorm Circuit: trucks rounding a muddy bend through a forest
    • RALLY RACING

    Monster trucks on closed circuits, shot from a high chase camera. Slide through the mud, wipe the dirt off the lens and fight the pack for every checkpoint.

  • IRON TREADS

    Tank Battalion
    COMING SOON Iron Treads: tanks on a battlefield seen from above
    • TANK SHOOTER
    • 1–2 PLAYERS

    A top-down tank battle across roads, rivers and brick walls. Clear every enemy tank and turret from the battlefield — alone, or with a friend fighting at your side.

  • SKY ACE

    Wings over the Coral Sea
    COMING SOON Sky Ace: title screen with a propeller plane over the sea
    • VERTICAL SHOOTER

    A propeller-plane shooter over three missions and twelve stages, each ending in a multi-part boss. Collect power-ups and wingmen, and pull the evasive loop when it gets tight.

  • ASTRO CLIMBER

    Rescue Beep
    COMING SOON Astro Climber: an astronaut climbing girders and ladders on a space station
    • GIRDER CLIMBER

    Gigabot has carried little Beep to the top of an orbital station. Climb the girders, jump the rolling fuel canisters, ride the hover lifts and bring the big robot down.

  • COSMIC TILT

    Space Pinball
    COMING SOON Cosmic Tilt: a tall pixel-art pinball table with a space theme
    • PINBALL

    A tall scrolling pinball table with an amber dot-matrix display. Shoot the ramps, start missions, lock balls for multiball and chase the jackpot all the way to wizard mode.

STAGE 3

THE GOLDEN AGE

For a few years around 1980 the arcade was the most exciting room in town. The machines were loud, the screens glowed in the dark, and one coin bought you three lives and a shot at the high score.

ONE STICK, ONE BUTTON

Arcade games had to explain themselves in seconds, with no manual and no tutorial. Easy to learn and hard to master was the whole design brief — and it is why a game from 1980 still plays well today.

THE GLOW OF THE TUBE

Those games were drawn for CRT screens: chunky pixels, bright phosphor colours on a black background, and faint scanlines across the picture. Artists worked with a handful of colours and made every pixel count.

THREE LETTERS OF FAME

There were no save files and no end credits to reach. You played for the high score, and if you were good enough your three initials stayed on the machine for everyone to see — until somebody beat you.

HISTORY HIGH SCORES

A short timeline of early arcade history
YEARGAMEWHY IT MATTERED
1971COMPUTER SPACEThe first commercially sold coin-operated video game. Too complicated for most bars, but it proved the idea.
1972PONGTwo paddles and a square ball. Atari's first hit put video games into bars and cafes everywhere.
1978SPACE INVADERSThe game that started the golden age. Rows of aliens marched down the screen and sped up as you thinned them out.
1979ASTEROIDSRazor-sharp vector graphics and a high score table where you entered your own initials.
1980PAC-MANA maze, four ghosts and a character everybody recognised. Arcade games became part of pop culture.
1981DONKEY KONGRunning and jumping up the girders: the platform game was born, along with a carpenter who would later be called Mario.
1982DIG DUG & POLE POSITIONA year full of new ideas, from tunnelling under the earth to racing on a real Grand Prix circuit.
1983THE CRASHThe North American home console market collapsed under a flood of poor games, and the boom years ended.
1985SUPER MARIO BROS.The Nintendo Entertainment System arrived in North America and brought video games back into the living room.
1986OUT RUNA red convertible, a branching road and a radio to choose your music. The arcade still had the best hardware in town.

ARCADE DICTIONARY

ATTRACT MODE
The demo loop a machine plays while nobody is on it, there to pull you across the room.
1UP
Player one's score on the screen — and, in many games, an extra life.
INSERT COIN
Two words flashing on every idle screen. The whole business model in one line.
CONTINUE?
A ten-second countdown and one question: do you have another coin?
HIGH SCORE
The number at the top of the screen. The only reason anyone needed to keep playing.
KILL SCREEN
A level so far in that the game itself breaks, because the programmers never expected anyone to get there.
CABINET
The wooden box around the game: screen, marquee, control panel, speaker and coin door.
MARQUEE
The backlit sign on top of the cabinet with the game's name. You could read it from the door.

CONTINUE?

The hall is open and the machines are warmed up. Your initials belong on that high score table.